Scientists have found a way to create gods... and it
all happened in West Virginia.
From the creators of EarthWorm Jim and The Neverhood...
M O T H M A
N
1966, Point Pleasant, West Virginia -- over one
hundred fifty individual sightings of a seven-foot tall winged man
seen hovering over an abandoned military ammunition storage area.
Hundreds of additional sightings of UFO's hovering in the night sky
and mysterious Men in Black lurking in the shadows. 1966 was a hot
year for the booming border town of Point Pleasant attracting UFO and
paranormal nuts from all across the globe to the small town in the
hopes of catching a glimpse of what a rogue journalist dubbed the
Mothman. One year later, a horrific tragedy, the collapse of the
Silver Bridge, would kill 46 people and all but completely cut off
the town from the rest of the world. The mysterious sightings stopped
abruptly and Point Pleasant fell into oblivion. Until now...
Ellis Gladson,
played by newcomer Ed Schofield, is stuck in small town West
Virginia. His dreams of being an animator for Disney are continually
crushed and he remains the caretaker for a nearly abandoned apartment
building inherited from his father. While wallowing over his latest
rejection from the cartoon empire, Ellis has a close encounter with
what can be none other than the famed Mothman -- a creature who
hasn't made an appearance in thirty years. Frightened and excited,
Ellis runs into town to tell his friends and finds ridicule and
sarcasm at the news of his sighting. He becomes an outcast from the
town. Just like Old Man Hudson, played by John Fredrick Jones, the
town loony who claimed to have seen the gigantic bird-man thirty
years ago. But while his friends laugh, a dark shadow listens
carefully and follows Ellis' every step. Agent Fulmer, a mysterious
Man in Black played menacingly by Earthworm Jim writer Doug Langdale,
seems to be after the same creature Ellis now must prove he saw, but
for very different, very dark reasons and he will stop at nothing to
be sure to capture the Mothman ... Alive...
The conceptual work for Mothman stated when
animator and artist Doug TenNapel was hired to illustrate a book of
urban legends. One of his assignments was to create a Mothman based
on the tale in the book. TenNapel became intrigued with the idea of
this winged man and set out to work on a screenplay placing the
creature in a contemporary setting. The creator of Earthworm Jim, a
successful video game character turned cartoon star and the
DreamWorks
Interactive computer game The NeverHood, Mothman would serve as TenNapel's first excursion into
motion pictures.
With the script completed, TenNapel turned to
producer Mark Russell to put the production package together.
Russell, working with the support of the DreamWorks post-production
team began to put together the project's components. Just before
leaving for England to work on Steven Spielberg's Saving Private Ryan, Russell
hired long time friend and associate Jay Holben as a co-producer to
coordinate the efforts while Russell was overseas. TenNapel
interviewed several different cinematographer's for the project
before Russell recommended one a little closer to home. After their
first meeting, TenNapel and Holben seemed the perfect team to attack
the Mothman head-on. TenNapel's 'objective art' vision of an
imperfect world conflicted productively with Holben's strong
narrative imagery sense. The two would strive to push each other to
new plateau's in their respective arts and help shape the vision of
Mothman into a
sum much greater than its parts. In TenNapel's vision, the film would
serve as a testimonial to the human side of the art of filmmaking.
Deliberate imperfections were built in to the final look of the film
in the shape of "soft-focus" shots, odd and uncomfortable
compositions, bizarre camera operation and natural non-professional
performers giving true on-screen testimonials. This form of artistic
representation was very taxing on the crew as they were asked to intentionally err a
particular shot. "I had a very hard time with some of the shots that
Doug was looking for," recants Holben. "When he was asking for
'shakey-cam' or an out of focus take -- everything in my body was
screaming NOO! To deliberately flub a shot goes completely against
everything I've ever done and I became paranoid that no one would
understand the motif of the film. I had these visions of an audience
pointing at me -- 'you screwed that up!'... It's very trying on one's
ego to deliberately do 'bad' work, but, Doug pushed me into a realm
that I had never gone before. He forced me to simplify even more than
I would have normally and find the narrative truth in his
vision."
The production would face much greater obstacles
in the shape of budgetary and time constraints. "When do you not have
those problems?" laughs Holben. The
initial budget written for the film was $650,000 and was quickly
pared down to $150,000. When 2/3 of that
funding fell through, it was Holben and
Russell's task to formulate a $50,000 budget. "It got down to the
point where we were asking for favors on our favors," sighs Holben as
he recalls the moments of intense stress trying to compress a feature
not only into 15 days, but into a monetary frame 1/13 the size of the
original estimate. "We did have some very powerful friends in the
background who were giving us the quiet nod of approval and that
helped considerably." Working with generous donations from
Panavision, Deluxe, Kodak, Universal Studios and many more -- the
production shot for four days in Redlands and LaHabra California
before making the trek across the country to shoot on location in
West Virginia.
When the budget
was pared down, more than 90% of the crew got the ax and it forced
some very unorthodox decisions to be made. Holben turned to longtime
collaborator Chris Probst to serve as the unparalleled and horrific
hyphenate of the entire camera department, gaffer and 2nd unit
director of photography. "Doug and I would be discussing the next
shot while Chris was loading, then we would be lighting and Chris
would be setting lamps, working with Chris Rauch the Key Grip,
getting focus marks and running to the camera to pull focus for the
shot. He was a wellspring of energy and a driving force behind the
production." explains Holben.
Although the production's schedule would be pushed
back several times before principal photography would be completed,
time and money were not the only forces acting to challenge the
production. "The worst nights by far for the crew were the nighttime
exteriors in the West Virginia forest," recalls Holben. "It was
freezing, we were deluged by a constant freezing rain and scattered
echoes of hunters stalking deer in the not far enough distance. At
one point, as our best boy electrician Adrian Brown was refocusing
the 12K on top of a set of parallels, a man emerged from the trees
with an AK-47 assault rifle in his hands... Luckily, he liked
us!"
The film continues into post-production now and
the producers hope to have a mid-summer 99 release. "We're continuing
post-production in the same manner that we completed principal
photography -- through the generous donations of others. One drawback
to this is that we are at the mercy of their free-time, and we're
never quite sure if our sessions will get bumped by other
commitments," Explains Holben. Regardless of a set schedule, the end
result will certainly be a sight to see.
Eastman Kodak, 5279 & 5274.
Photographed with Panavision cameras and lenses.
The Official Mothman Site
Contact Jay Holben
© 1998 Mr. Black Productions
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